TMA-2.1
Mr Sandbags
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can’t tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic (brighter) particles move faster in the vessel. This means the basic 2D gas model is now about 80% complete.
The next development will be to add a gravity well generator that you can place in the vessel to deform the path of particles. Since the granularity & pitch of sample playback is determined by the X,Y position of collisions this will give you a tool to shape the sound, without directly controlling it.
Another future development will be to drive a bank of additive oscillators instead of a sampler. That may prove to be more musical, or not. At the moment I am not worrying too much about musicality and just trying to create an instrument that is interesting and fun to play with.
So far so funky!
RE The samples were not carefully chosen just a few random snippets I had lying around and some vocal samples I've been collecting for another project. I just needed something to feed into it. so long as it isn't our brainwaves! hehe. I'm lookig forward to hearing, and seeing what else you do with this
Reminds me of the voice of Shodan, the AI in the System Shock series of computer games. :)
The samples were not carefully chosen just a few random snippets I had lying around and some vocal samples I've been collecting for another project. I just needed something to feed into it.
i like the samples u used. What are they from??
I seriously think this could lead to not so silly things. Have you ever heard of the tribe of people...from thousands of years ago, who knew the EXACT orbital patterns of stars and planets they couldn't even see? Maybe this too..like MMI said...is a happy accident?
The idea came to me in a conversation as a kind of silly thing to do. I was thinking about how to mess with samples and the idea of slicing them and trigger them by collisions just popped into my head. At the moment the energy levels are fixed. One of the things to complete the model is for collisions to drain energy. Then I plan to add "warming" that is a constant influx of energy which will be controllable. Beyond that I really want to play with having the collision sequencer drive other things like a bank of oscillators. I'm also considering how it could sensibly output MIDI.
I was thinking that more outside variables would be interesting. I like the gravity well idea. So where did you get the idea for this? And...do energy levels change when there is a collision?
http://en.wikipedia.org/wiki/BBC_Radiophonic_Workshop
Loving your work with vox!