Double Vision Games
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          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
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          Rough, hoping to have time to rerecord elements (especially vocals) before the end of the month.
        
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          Inspired by and in collaboration with [My First Dictionary](http://myfirstdictionary.blogspot.com), pretty popsters [ButterflyPolite](http://veryusartists.com/butterflypolite) intone a duet about the nameless people in your neighborhood.
The…
        
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          This track took a bit longer than expected to complete, however it's been one of our favorites in a while.  It all started on night after leaving gig and we'd needed a little something to spice it up on the dance floor.  Hence, we began something…
        
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          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
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          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
        Uploaded 
        
    
			Guest
		said 
		
		cool atmosphere
          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
        Uploaded 
        
    
          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
        Uploaded 
        
    
          This is the overture for our game that we have in pre production. For further details check out our website. www.doublevisiongames.org
        
        Uploaded 
        
    
			Guest
		said 
		
		Some deep sound sculping going on here. It doesn't say "climbing out of trees" to me. It sound more like a sunrise, it builds over the course of the song...just my 2 cents worth.
I’m one of the founding members of Double Vision Games, a small indie games studio based in Brisbane and Melbourne, Australia.
I’m doing the soundtrack and sound design for our new game ‘Forest of Suns’.
The soundtrack has a strong emphasis on dark, spacey synth work and gritty drum sequencers.
I’ve also been getting the tracks analogue mastered by Cparis using a fairchild 670 which is adding a bunch of nice pops and gremlins in the mix.
I’ll be uploading tracks from the game as they are done so stay tuned.
          from Brisbane & Melbourne, Australia
      
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