Another in my series of evolving sonic noise experiments.
The source for this piece was a recording from my latest Reaktor instrument [TMA-2](http://www.youtube.com/watch?v=lyEEW-tCNL4) with a sample map constructed from [Richard Devines](http…
Well done. I don't really have any suggestions about structure except to say don't get too hung up on it :-)
I kind of think that the way this ebbs and flows is all the structure it needs.
Another in my series of evolving sonic noise experiments.
The source for this piece was a recording from my latest Reaktor instrument [TMA-2](http://www.youtube.com/watch?v=lyEEW-tCNL4) with a sample map constructed from [Richard Devines](http…
@NebulonicAlchemy: I've no recollection of the conversation you're talking about. I use a lot of effects in Live and Logic so it doesn't sound like me.
My point is about creating an arrangement where there is more control over sonic density. Particularly intense points should not be clustered together or they become overwhelming.
I think the issue is with taking a single, long, piece of audio and trying to treat give it a different structure.
Another in my series of evolving sonic noise experiments.
The source for this piece was a recording from my latest Reaktor instrument [TMA-2](http://www.youtube.com/watch?v=lyEEW-tCNL4) with a sample map constructed from [Richard Devines](http…
Your efforts to create space are interesting. I'm not sure I comprehend exactly what you mean. I believe you once said you dont' like using efx which comes with audio editing/recording sofware. Maybe this a route you may want to take?
Another in my series of evolving sonic noise experiments.
The source for this piece was a recording from my latest Reaktor instrument [TMA-2](http://www.youtube.com/watch?v=lyEEW-tCNL4) with a sample map constructed from [Richard Devines](http…
Another in my series of evolving sonic noise experiments.
The source for this piece was a recording from my latest Reaktor instrument [TMA-2](http://www.youtube.com/watch?v=lyEEW-tCNL4) with a sample map constructed from [Richard Devines](http…
I'm not quite sure where I was going with this. I love the Abaska Bong sound and was trying to pair it with something complementary. After going through some truly weird combinations I came up with this.
I'm not quite sure where I was going with this. I love the Abaska Bong sound and was trying to pair it with something complementary. After going through some truly weird combinations I came up with this.
If you read my post in that thread I talked about one of my tracks being downloaded over & over again by Chinese spammers/spambots. This is that track.
I'm not quite sure where I was going with this. I love the Abaska Bong sound and was trying to pair it with something complementary. After going through some truly weird combinations I came up with this.
wildgease and I were talking about play counts...he said he posts links to his songs on other pages...did you do that for this one? On what pages did you put the link for this song?
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
This is made with a very experimental Reaktor instrument I am building.
It uses a very simple particle collision model with 64 particles in a 100x100 box. When two particles collide they trigger a sampler to play a slice of either of two samples…
I can definitely hear the Dune soundtrack in this. Nice work on the Reaktor instrument! It'll be interesting to hear what else you end up doing with it.
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
The samples were not carefully chosen just a few random snippets I had lying around and some vocal samples I've been collecting for another project. I just needed something to feed into it.
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
I seriously think this could lead to not so silly things. Have you ever heard of the tribe of people...from thousands of years ago, who knew the EXACT orbital patterns of stars and planets they couldn't even see? Maybe this too..like MMI said...is a happy accident?
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
The idea came to me in a conversation as a kind of silly thing to do. I was thinking about how to mess with samples and the idea of slicing them and trigger them by collisions just popped into my head.
At the moment the energy levels are fixed. One of the things to complete the model is for collisions to drain energy. Then I plan to add "warming" that is a constant influx of energy which will be controllable.
Beyond that I really want to play with having the collision sequencer drive other things like a bank of oscillators. I'm also considering how it could sensibly output MIDI.
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
I was thinking that more outside variables would be interesting. I like the gravity well idea. So where did you get the idea for this? And...do energy levels change when there is a collision?
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Another slice of Reaktor based weirdness from the particle collider ensemble I am tentatively naming TMA-2.
You can't tell from how it sounds I guess but the latest development is that particle energy now governs velocity, i.e. more energetic…
Actually I made this track back in 90's. While making it I imagined a lounge bar in a lunar space station. In this bar travellers of different species meet each other. When you sit there you might hear some fragments of discussions in a language…
Glitchatom-1 is the first in a series of experimental pieces where I'm trying to learn about glitching and get more familiar with Reaktor.
In this piece I'm using Peter Dines [Frankenloop ensemble](http://kore.noisepages.com/2008/06/20/introducing…
Thank you for all the kind words.
@MMI: By 'mess' i refer to what I perceive as a lack of underlying structure combined with over-density.
I guess I wasn't so much being pejorative about my work (although given past comments I've made I can understand why that conclusion might be reached) so much as indicating that I am aiming towards something more deliberate, more structured, and sparser.
Of course whether I get there, or somewhere totally different, is quite another matter :)
Glitchatom-1 is the first in a series of experimental pieces where I'm trying to learn about glitching and get more familiar with Reaktor.
In this piece I'm using Peter Dines [Frankenloop ensemble](http://kore.noisepages.com/2008/06/20/introducing…
nebulonicalchemy: that's a greatquestion. Glitchiness is something that is easy to understand when you already know and quite hard to describe otherwise. But here goes:
A glitch is usually a minor malfunction in a system where something doesn't work quite right (but isn't a complete meltdown). So in audio terms is might be described as something that doesn't sound right, in the context of the original sound, for a brief period.
The Finger is a MIDI driven effect unit that provides a number of effects suitable for creating audio glitches for example short loops, pitch shifting, comb filters, scratches and so on.
The untreated audio is fed through The Finger and, when it receives appropriate MIDI, it applies an effect but only for so long as the MIDI note is being played. So you get "audio glitches" interrupting the normal playback of the piece.
This piece is so convoluted that it's hard to hear a clear separation between glitch and non-glitch. I'll try and do something about that in the next piece.
This is a track I started on the ferry over to Wales for a little holiday a couple of weeks back.
* Drums are from Ableton Suite's Session Drums
* Bassline is an patch I created in Live's Analog synth
* Guitar is me playing through Guitar…
Compositionally this song started out with the drum pattern and grew from there. I'm not sure why I chose the title 'Mad Man' but in some ways I thought it was fitting.
Anyway, this song is dedicated to crazy geniuses whose academic work is…
My first composition that uses an odd time signature for a few measures. My drum fills are also more elaborate. It's just a little tune to bob your head to, tap your toe, you know, the good stuff!
This is my second experiment with "song form".
In this case I tried out probably the simplest form: "IABABCABE" where I - intro, A - verse, B - chorus, C - break, E - end.
Although I'm not sure if the verse is supposed to build into the…
Shaken, not stirred please.
Experimenting more with sandbags' Elysium. This time I used it to trigger elephant samples for part of the percussion section.
Just working out some rhythms. Toucans come in at about 1 minute.. wish I could get the sound onto vinyl for some proper scratching. I used Sandbags' awesome generative sequencer Elysium for some of the ambient and lower pitched toucans. The lead…
This song was made by two different piano samples (both
from Sudara):
1. One was recorded by Sudara (and gang?) axing away at a hapless old piano in New Mexico.
2. today, I convinced Sudara to noodle on the piano and send it over to me…
This is day 24 of my 24 day project. So that means it's over.
And if you're reading this on alonetone, this is lucky track number 100.
24 "songs" in 24 days. Really, the only requirement was to produce a minute of music each day.
I wish…
Congratulations! Awesome achievement and I like this one. It puts me in mind of Colin Garveys WooHoo song. He did that at the end of the 24hr album last year. It was also "of it's moment" and expresses some of the same feelings. Maybe you will enjoy it too!
A reverse take (recorded live at a gig) of a couple of Pink Floyd covers. The amazing Bill Pohl on 2nd guitar. It came out sounding strangely symphonic.
I love this.
It puts me in mind of an experiment I was thinking about to alternately record & reverse parts so you end up with an interlocking series of forward and reverse sounds. Probably turn into sonic mush but could be kind of fun.
Thanks for the inspiration!
Comments on Mr Sandbags's stuff
Well done. I don't really have any suggestions about structure except to say don't get too hung up on it :-) I kind of think that the way this ebbs and flows is all the structure it needs.
@NebulonicAlchemy: I've no recollection of the conversation you're talking about. I use a lot of effects in Live and Logic so it doesn't sound like me. My point is about creating an arrangement where there is more control over sonic density. Particularly intense points should not be clustered together or they become overwhelming. I think the issue is with taking a single, long, piece of audio and trying to treat give it a different structure.
Your efforts to create space are interesting. I'm not sure I comprehend exactly what you mean. I believe you once said you dont' like using efx which comes with audio editing/recording sofware. Maybe this a route you may want to take?
This is full of great sounds mate very cool.
Wild sounds ... Great mix
ok....I think I did see that.
If you read my post in that thread I talked about one of my tracks being downloaded over & over again by Chinese spammers/spambots. This is that track.
wildgease and I were talking about play counts...he said he posts links to his songs on other pages...did you do that for this one? On what pages did you put the link for this song?
Reminds me of the voice of Shodan, the AI in the System Shock series of computer games. :)
I can definitely hear the Dune soundtrack in this. Nice work on the Reaktor instrument! It'll be interesting to hear what else you end up doing with it.
I like it....very...interesting..music that creates itself...in a way...
You should develop some iPhone/Pod apps like this. Cool.
The samples were not carefully chosen just a few random snippets I had lying around and some vocal samples I've been collecting for another project. I just needed something to feed into it.
i like the samples u used. What are they from??
I seriously think this could lead to not so silly things. Have you ever heard of the tribe of people...from thousands of years ago, who knew the EXACT orbital patterns of stars and planets they couldn't even see? Maybe this too..like MMI said...is a happy accident?
The idea came to me in a conversation as a kind of silly thing to do. I was thinking about how to mess with samples and the idea of slicing them and trigger them by collisions just popped into my head. At the moment the energy levels are fixed. One of the things to complete the model is for collisions to drain energy. Then I plan to add "warming" that is a constant influx of energy which will be controllable. Beyond that I really want to play with having the collision sequencer drive other things like a bank of oscillators. I'm also considering how it could sensibly output MIDI.
I was thinking that more outside variables would be interesting. I like the gravity well idea. So where did you get the idea for this? And...do energy levels change when there is a collision?
http://en.wikipedia.org/wiki/BBC_Radiophonic_Workshop
Loving your work with vox!
Great stuff mate this is very cool.
Comments made by Mr Sandbags
Chilled. Like it.
Very cool, loved the feel of this track.
Thank you for all the kind words. @MMI: By 'mess' i refer to what I perceive as a lack of underlying structure combined with over-density. I guess I wasn't so much being pejorative about my work (although given past comments I've made I can understand why that conclusion might be reached) so much as indicating that I am aiming towards something more deliberate, more structured, and sparser. Of course whether I get there, or somewhere totally different, is quite another matter :)
nebulonicalchemy: that's a greatquestion. Glitchiness is something that is easy to understand when you already know and quite hard to describe otherwise. But here goes: A glitch is usually a minor malfunction in a system where something doesn't work quite right (but isn't a complete meltdown). So in audio terms is might be described as something that doesn't sound right, in the context of the original sound, for a brief period. The Finger is a MIDI driven effect unit that provides a number of effects suitable for creating audio glitches for example short loops, pitch shifting, comb filters, scratches and so on. The untreated audio is fed through The Finger and, when it receives appropriate MIDI, it applies an effect but only for so long as the MIDI note is being played. So you get "audio glitches" interrupting the normal playback of the piece. This piece is so convoluted that it's hard to hear a clear separation between glitch and non-glitch. I'll try and do something about that in the next piece.
This one turned out awesome.. it all fit together beautifully in the end :)
What a cool, eclectic, mix. Liked this one, especially the sound of the piano running through it and counterpointing the glitchiness.
Enjoyed this. What time signature are you experimenting with?
Beautiful.
Here's hoping Brando is the guvnor then! Great track!
Liked this a lot!
Thank you so much folks for your comments, they're very encouraging!
Oh this is good, very good. Really hoppingly glitchy. Love it.
Lovely and weird, and that's before the Toucans come in!
What glu said!
Short but sweet :)
Welcome! Love the upright bass and the ethereal jazzy feel over the dark overtones. What's that sound at the end?
Oh man I love what you've done with this, absolutely love it!
Coming back to this I still love it. Wish I could favourite it again. How you doin?
Congratulations! Awesome achievement and I like this one. It puts me in mind of Colin Garveys WooHoo song. He did that at the end of the 24hr album last year. It was also "of it's moment" and expresses some of the same feelings. Maybe you will enjoy it too!
I love this. It puts me in mind of an experiment I was thinking about to alternately record & reverse parts so you end up with an interlocking series of forward and reverse sounds. Probably turn into sonic mush but could be kind of fun. Thanks for the inspiration!